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    Engine class to be used for running all recommendation requests

    Hierarchy (View Summary)

    Index

    Constructors

    Accessors

    Methods

    Constructors

    • While the BaseEngine class is a singleton, normally, it is possible to have multiple instances of the class in an application if the class is used in multiple contexts that have different providers.

      Returns RecommendationEngineBase

    Accessors

    • get AllPropertiesLoadedSuccessfully(): boolean

      Returns true if ALL configured properties loaded successfully. Useful as a quick health check after engine startup.

      Returns boolean

    • get Configs(): BaseEnginePropertyConfig[]

      Returns a COPY of the metadata configs array for the engine. This is a copy so you can't modify the original configs by modifying this array.

      Returns BaseEnginePropertyConfig[]

    • get ContextUser(): UserInfo

      Returns the context user set for the object, this is set via the Config() method.

      Returns UserInfo

    • get DataChange$(): Observable<EngineDataChangeEvent>

      Observable that emits when any data property changes due to a refresh. Subscribe to this to react to engine data updates (e.g., sync Angular observables).

      Events are emitted after data is refreshed in response to BaseEntity save/delete events. The event includes the full config and the new data array.

      Returns Observable<EngineDataChangeEvent>

      UserInfoEngine.Instance.DataChange$.subscribe(event => {
      if (event.config.PropertyName === 'UserApplications') {
      // Sync local state with engine's updated data
      this.refreshLocalAppList();
      }
      });
    • get DataMapEntries(): ReadonlyMap<string, EngineDataMapEntry>

      Returns a read-only snapshot of all engine property load states. Each entry maps a property name to its load status, including entity/dataset name, row count, success/failure flag, and error message if applicable. Used by dev tools for diagnostics and health monitoring.

      Returns ReadonlyMap<string, EngineDataMapEntry>

    • get EngineDefaultResultType(): "simple" | "entity_object"

      Controls the default RunView ResultType for all entity configs loaded by this engine. Override in subclasses to change the default for the entire engine without modifying each individual config entry.

      • 'entity_object': Full BaseEntity subclass instances (slower, required for .Save()/.Delete())
      • 'simple': Plain JavaScript objects (much faster, suitable for read-only engines)

      Individual configs can still override this via their own ResultType property.

      Returns "simple" | "entity_object"

      'entity_object'
      
    • get EntityEventDebounceTime(): number

      Overridable property to set the debounce time for entity events. Default is 1500 milliseconds (1.5 seconds). This debounce time is used when immediate array mutations cannot be applied (e.g., when Filter, OrderBy, or AdditionalLoading overrides are present) and a full view refresh is required.

      Note: When immediate mutations ARE possible (no Filter, OrderBy, or AdditionalLoading override), updates happen synchronously without any debounce delay.

      Returns number

    • get GlobalKey(): string

      Returns string

    • get IsPermissionConstrained(): boolean

      True when the engine loaded successfully but all entity configs were skipped because the current user lacks read permissions. Accessor properties will throw PermissionConstrainedError if accessed in this state. Check this flag first to degrade gracefully.

      Returns boolean

    • get Loaded(): boolean

      Returns true if the data has been loaded, false otherwise.

      Returns boolean

    • get LoadingSubject(): BehaviorSubject<boolean>

      Returns the loading subject. You can call await Config() and after Config() comes back as true that means you're loaded. However you can also directly subscribe to this subject to get updates on the loading status.

      Returns BehaviorSubject<boolean>

    • get MaxEventRefreshRetries(): number

      Maximum number of retries for an event-triggered config refresh that failed transiently. Overridable by subclasses that want more or less persistence.

      Returns number

    • get PermissionConstrainedEntities(): string[]

      List of entity names that were skipped due to permission denial. Empty if not permission-constrained. Useful for logging/diagnostics.

      Returns string[]

    • get ProviderToUse(): IMetadataProvider

      Returns the metadata provider to use for the engine. If a provider is set via the Config method, that provider will be used, otherwise the default provider will be used.

      Returns IMetadataProvider

    • get RunViewProviderToUse(): IRunViewProvider

      Returns the RunView provider to use for the engine. This is the same underlying object as the

      Returns IRunViewProvider

    Methods

    • Subclasses can override this method to perform additional loading tasks

      Parameters

      Returns Promise<void>

    • Applies an immediate array mutation based on the entity event type. This is faster than running a full view refresh for simple add/update/delete operations.

      On save, the cached entry is a clone owned by this engine's provider — not the saver's entity instance. Storing the saver's instance would pin the saver's provider (often a per-request provider) inside the engine's cache for the engine's full lifetime, which leaks the provider and all its associated state.

      Parameters

      Returns Promise<void>

    • Removes a deleted record from the engine's in-memory arrays using the primary key values from the remote-invalidate event payload. No server round-trip needed.

      Parameters

      Returns boolean

      true if successfully applied to all matching configs, false if fallback is needed

    • Applies record data from a remote-invalidate event directly to the engine's in-memory arrays. Creates a BaseEntity instance, loads the JSON data into it, then updates the matching config arrays — same as applyImmediateMutation but from serialized data instead of a live entity.

      Parameters

      Returns Promise<boolean>

      true if successfully applied to all matching configs, false if fallback is needed

    • Opens a new full-refresh "generation" for a property and returns its token. Each call bumps the property's monotonic counter, so a token is the latest iff no later refresh for that property has begun since. See _configRefreshGeneration.

      Parameters

      • propertyName: string

      Returns number

    • Determines if an immediate array mutation can be used instead of running a full view refresh. Immediate mutations are only safe when:

      1. The config has no Filter (no server-side filtering that might exclude the entity)
      2. The config has no OrderBy (no server-side ordering that would need to be maintained)
      3. The config does not use ResultType='simple' (immediate-mutation pushes BaseEntity instances; arrays loaded as plain objects would become type-mixed)
      4. The subclass has not overridden AdditionalLoading (no post-processing that depends on full data)

      Parameters

      • config: BaseEnginePropertyConfig

        The configuration to check

      • OptionalskipAdditionalLoadingCheck: boolean

        When true, skips the AdditionalLoading override check. Use this when the caller will invoke AdditionalLoading() itself after applying mutations (e.g., applyRemoteRecordData applies all config mutations then calls AdditionalLoading).

      Returns boolean

      true if immediate mutation is safe, false if a full view refresh is needed

    • All-or-nothing permission gate: checks CanRead on every entity config. If ANY entity is denied, ALL configs are skipped — the engine is marked permission-constrained and its data arrays are set to empty []. This prevents noisy permission-denied errors and endless retry loops for users with limited permissions (e.g., org-scoped SaaS roles).

      On the server side with a system user (who has all permissions), this method returns the original configs unchanged — no behavior change for privileged users.

      Parameters

      Returns BaseEnginePropertyConfig[]

      The original configs array (all permissions pass) or an empty array (any denied)

    • Classifies a single entity event against a single config's backing array:

      • 'refresh' — the array does not yet reflect this event's changes; a refresh (or immediate mutation) is required.
      • 'notify' — the array already reflects the change (in-place save of the array's own cached instance, or a manually-pushed create); observers still need a notification.
      • 'silent' — a delete of a row absent from the array; "already spliced" is indistinguishable from "never matched the Filter", so no notification is emitted (manual-splice engine code owns that notification).

      For deletes, the by-key membership check uses the event payload's pre-delete OldValues snapshot — BaseEntity.Delete() calls NewRecord() right after raising the event, which wipes field values and REGENERATES the primary key, so the live entity's key can never match the deleted row by the time the debounced handler runs.

      Returns EntityEventDisposition

    • Configures the engine by loading metadata from the database. Subclasses must implement this method to define their configuration behavior.

      Note: This method is called by ConfigEx() - prefer using ConfigEx() directly for new code as it provides more flexible configuration options.

      Parameters

      Returns Promise<void>

    • Extended configuration method with object-based options. This provides a more flexible API compared to Config() with positional parameters.

      Internally calls Config() after setting up options that Load() can access.

      Parameters

      Returns Promise<unknown>

      Promise that resolves when configuration is complete

      await MyEngine.Instance.ConfigEx({
      forceRefresh: true,
      contextUser: currentUser
      });
    • True when the config's last load attempt left it in a successfully-loaded state. Reads the same map entry HandleSingleViewResult writes — a transient failure (network, server restart) records loadedSuccessfully=false; a permission denial is recorded as loaded-empty (true) and is deliberately NOT retryable.

      Parameters

      • propertyName: string

      Returns boolean

    • Returns false ONLY when we can positively determine that the effective user lacks Read permission on entityName. Unknown cases (no entity name, no resolvable user, entity not in metadata) return true — so the default is to treat a failure as transient/retryable and server-side system-user loads (full access) are unaffected.

      Used by HandleSingleViewResult to classify a FAILED config load: a load that failed because the user can't read the entity is a PERMANENT condition (a retry will never succeed for this role), so the engine should load that property empty rather than loop on "not marking as loaded" — which is what hangs the Explorer shell for a restricted / app-scoped user (e.g. a magic-link guest). Security is unaffected: the user still receives no data.

      This is a classifier consulted AFTER a failure, never a predictive pre-skip — so a readable entity is always actually queried, and stale/late client permission metadata can never cause a readable entity to be silently skipped.

      Parameters

      Returns boolean

    • This method handles the debouncing process, by default using the EntityEventDebounceTime property to set the debounce time. Debouncing is done on a per-entity basis, meaning that if the debounce time passes for a specific entity name, the events will be processed. This is done to prevent multiple events from being processed in quick succession for a single entity which would cause a lot of wasted processing.

      ALL events raised during the debounce window are buffered and delivered as one batch to ProcessEntityEvents — not just the last one. The refresh-vs-skip decision must be an OR over every coalesced event: judging only the last event would let an already-applied write (e.g., an engine method's in-place save of a cached instance) mask an earlier fresh-instance save the array has never seen.

      Override this method if you want to change how debouncing works, such as having variable debounce times per-entity, etc.

      Parameters

      Returns Promise<boolean>

    • Notifies subscribers of ObserveProperty(propertyName) that the array has changed. No-op if no one has ever observed this property (BehaviorSubject not created). Called from the array mutation sites in BaseEngine.

      Parameters

      • propertyName: string

      Returns void

    • Ensures the engine is loaded before the caller reads engine state. This is the right call to make at every consumption point — especially for engines registered with @RegisterForStartup({ deferred: true }) whose initial load runs in the background after app boot.

      Idempotent: if the engine is already loaded, returns immediately. If a load is in flight (e.g. the deferred startup or another consumer triggered it), returns the same in-progress promise rather than starting a second load — BaseEngine.Load handles this internally via _loadingSubject.

      Equivalent to this.Config(false) but reads more clearly at call sites:

      await AIEngineBase.Instance.EnsureLoaded();
      const models = AIEngineBase.Instance.Models;

      Parameters

      • OptionalcontextUser: UserInfo

        Optional context user (server-side only)

      • Optionalprovider: IMetadataProvider

        Optional metadata provider override

      Returns Promise<void>

    • Finds an entity in the array by matching all primary key columns. Supports composite primary keys by comparing all PrimaryKey fields from EntityInfo.

      Parameters

      • dataArray: BaseEntity<unknown>[]

        The array of entities to search

      • targetEntity: BaseEntity

        The entity to find (using its primary key values)

      Returns number

      The index of the matching entity, or -1 if not found

    • Retrieves engine-loaded data for a config property by name. This is the canonical accessor for engine getter properties — it checks the data map for permission denial and throws PermissionConstrainedError with the specific denied entity name(s) if the config was skipped.

      Subclasses should use this in every getter that exposes engine-loaded data:

      public get Models(): MJAIModelEntityExtended[] {
      return this.GetConfigData<MJAIModelEntityExtended>('_models');
      }

      Type Parameters

      • E

      Parameters

      • propertyName: string

        The config property name (e.g., '_models', '_agents'), matching the PropertyName used in the engine's Config() params array.

      Returns E[]

      The data array for the property, or an empty array if not yet loaded.

      if the property was skipped due to permission denial.

    • The Global Object Store is a place to store global objects that need to be shared across the application. Depending on the execution environment, this could be the window object in a browser, or the global object in a node environment, or something else in other contexts. The key here is that in some cases static variables are not truly shared because it is possible that a given class might have copies of its code in multiple paths in a deployed application. This approach ensures that no matter how many code copies might exist, there is only one instance of the object in question by using the Global Object Store.

      Returns GlobalObjectStore

    • This method handles the individual base entity event. For events that can use immediate array mutations (no Filter, OrderBy, or AdditionalLoading override), processing happens synchronously without debounce. For events that require full view refresh, debouncing is applied to batch rapid successive changes.

      Override this method if you want to have a different handling for the filtering of events that are debounced or if you don't want to debounce at all you can do that in an override of this method.

      Parameters

      Returns Promise<boolean>

    • Subclasses of BaseEngine can override this method to handle individual MJGlobal events. This is typically done to optimize the way refreshes are done when a BaseEntity is updated. If you are interested in only BaseEntity events, override the HandleIndividualBaseEntityEvent method instead as this method primarily serves to filter all the events we get from MJGlobal and only pass on BaseEntity events to HandleIndividualBaseEntityEvent.

      Parameters

      Returns Promise<boolean>

    • Handles remote-invalidate events from cross-server cache invalidation. These events are fired by GraphQLDataProvider when it receives a cache invalidation notification via GraphQL subscription (originating from Redis pub/sub on another server).

      When the event payload includes recordData (the saved entity as JSON), the engine applies the change directly to its in-memory array — no server round-trip needed. For delete events or events without recordData, falls back to LoadSingleConfig.

      Parameters

      Returns Promise<boolean>

    • All BaseEngine sub-classes get an implementation of IStartupSink so they can be set the auto start in their app container, if desired, simply by adding the

      Parameters

      Returns Promise<void>

      • Config

      decorator. The BaseEngine implementation of IStartupSink.HandleStartup is to simply call

    • Checks if the current instance has overridden the AdditionalLoading method. We do this by comparing the method to the base class's method.

      Returns boolean

      true if AdditionalLoading is overridden, false if using the base implementation

    • Checks if the exact entity object reference is already in the config's data array. Used to skip unnecessary refreshes for UPDATE events where the object was mutated in place.

      Parameters

      Returns boolean

      true if the exact object reference is already in the array

    • Checks if an entity is in the config's data array by object reference OR by primary key match. Used for DELETE events where we need to know if the entity still exists in the array.

      For deletes, pass preDeleteValues (the event payload's OldValues snapshot): by the time the debounced handler runs, BaseEntity.Delete() has already called NewRecord(), which wipes the entity's fields and regenerates its primary key — so a by-key check against the live entity can never match the deleted row. Same hazard (and same OldValues workaround) as LocalCacheManager.HandleBaseEntityEvent.

      Parameters

      • config: BaseEnginePropertyConfig

        The configuration to check

      • entity: BaseEntity

        The entity to look for

      • OptionalpreDeleteValues: Record<string, unknown>

        Pre-delete field snapshot (delete event payload's OldValues)

      Returns boolean

      true if the entity is in the array (by reference or by primary key)

    • True when generation is still the most recent token handed out by beginConfigRefresh for propertyName — i.e. no newer full refresh for this property has started since. A refresh whose token is stale must NOT commit its results: a newer refresh was initiated afterward and read a more-recent state.

      Parameters

      • propertyName: string
      • generation: number

      Returns boolean

    • Check if a specific property was skipped due to permission denial. Forward-compatible with a future partial-loading approach.

      Parameters

      • propertyName: string

      Returns boolean

    • This method should be called by sub-classes to load up their specific metadata requirements. For more complex metadata loading or for post-processing of metadata loading done here, overide the AdditionalLoading method to add your logic.

      Parameters

      Returns Promise<void>

    • Loads the specified metadata configurations.

      Parameters

      • configs: Partial<BaseEnginePropertyConfig>[]

        The metadata configurations to load

      • contextUser: UserInfo

        The context user information

      • OptionalbypassCache: boolean

        When true, bypasses all server-side caching (RunView and dataset) to fetch fresh data directly from the database. Passed through from Load when forceRefresh is true (i.e., Config(true)).

      Returns Promise<void>

    • Handles the process of loading multiple entity configs in a single network call via RunViews()

      Parameters

      Returns Promise<void>

    • Loads a single metadata configuration.

      Parameters

      • config: BaseEnginePropertyConfig

        The metadata configuration to load

      • contextUser: UserInfo

        The context user information

      • OptionalbypassCache: boolean

        When true, bypasses server-side cache to get fresh data from the database

      Returns Promise<void>

    • Handles the process of loading a single config of type 'entity'.

      Parameters

      Returns Promise<void>

    • Records a config as successfully loaded with an EMPTY result set. Used when a load failed permanently because the context user lacks Read on the entity: the engine exposes an empty array (not a hang) and is marked loaded so shell boot can complete for a restricted role.

      Parameters

      Returns void

    • Emits change notifications for a config whose backing array ALREADY reflects the entity event — e.g., engine code saved the array's own cached instance in place, or manually pushed a newly created entity after Save. In those cases ProcessEntityEvent safely skips the redundant refresh, but the notification must NOT be skipped: without it, DataChange$ and ObserveProperty subscribers (and anything derived from them downstream) never learn the array changed and are stranded on stale state.

      Engine subclasses that manually SPLICE a deleted row out of a config's array must call this themselves ('delete') right after splicing — the debounced event handler cannot distinguish "already spliced" from "never matched this config's Filter", so it stays silent for absent rows.

      Deliberately does not run AdditionalLoading — the skip paths never did, and engines that maintain their arrays manually own any derived-data updates themselves.

      Parameters

      Returns void

    • Notify listeners that a data property has changed. Called automatically by HandleSingleViewResult after data refresh and by applyImmediateMutation for array operations. Subclasses can also call this manually when modifying data arrays directly.

      Parameters

      • config: BaseEnginePropertyConfig

        The configuration for the property that changed

      • data: unknown[]

        The current data array

      • OptionalchangeType: "refresh" | "add" | "update" | "delete"

        The type of change: 'refresh', 'add', 'update', or 'delete'

      • OptionalaffectedEntity: BaseEntity

        For add/update/delete, the entity that was affected

      Returns void

    • Returns an Observable for a specific engine array property. Subscribers receive the current array immediately (BehaviorSubject semantics), then re-receive the same array reference whenever the engine mutates it (save, delete, remote-invalidate, refresh).

      The BehaviorSubject for a property is lazy-created on first call — engines where no one observes a property pay zero runtime cost.

      Type Parameters

      Parameters

      • propertyName: string

        The name of the backing array property on the engine (e.g. _UserNotifications).

      Returns Observable<E[]>

    • Back-compat single-event wrapper around ProcessEntityEvents. The debounced pipeline delivers full batches to ProcessEntityEvents — override THAT method to change event-processing behavior; this wrapper exists for subclasses/tests that process one event at a time.

      Parameters

      Returns Promise<void>

    • Does the actual work of processing all entity events coalesced into one debounce window. Not called directly from the event handler because we first debounce the events, which also introduces a delay that is usually desirable so processing happens outside the scope of any transaction processing that originated the events.

      Per matching config, the decision is an OR over the whole batch:

      • If ANY event's changes are not yet reflected in the config's array, run the refresh (or apply each such event via immediate mutation when the config allows it). A single full refresh covers every event in the window.
      • Else, if any event's changes were already applied (in-place save of a cached instance, manual push after create), notify observers once — the refresh is redundant but the notification is not.
      • Deletes of rows absent from the array stay silent: "already spliced by engine code" (that code owns the notification, see notifyAlreadyAppliedMutation) is indistinguishable from "never matched this config's Filter", and notifying would assert phantom deletes to filtered configs' observers.

      A transiently-failed refresh schedules a bounded retry via scheduleEventRefreshRetry — without it, the consumed debounce event would leave observers permanently stale until an unrelated event arrived.

      This is the best method to override if you want to change the actual processing of entity events but do NOT want to modify the debouncing behavior.

      Parameters

      Returns Promise<void>

    • Returns true if the specified property loaded successfully during engine startup. Returns false if the property failed to load (e.g., RunView error) or was never loaded. Consumers can use this to detect partial load failures and trigger recovery.

      Parameters

      • propertyName: string

      Returns boolean

    • Refreshes all items

      Returns Promise<void>

    • Refreshes a specific item.

      Parameters

      • propertyName: string

        The name of the property to refresh

      Returns Promise<void>

    • Registers cross-server cache change callbacks for entity configs. When another server instance updates cached data for an entity this engine tracks, the engine will automatically reload the affected config.

      This enables multi-server deployments to keep engine in-memory arrays synchronized without polling. Requires a Redis-backed storage provider with pub/sub enabled (via RedisLocalStorageProvider.StartListening).

      Parameters

      Returns void

    • Removes a dynamic metadata configuration at runtime.

      Parameters

      • propertyName: string

        The name of the property to remove

      Returns void

    • Schedules a bounded, backed-off retry of a config refresh that failed transiently during entity-event processing. Without this, one failed RunView after a save would permanently strand every observer on stale data — the debounced event is already consumed, so nothing else re-runs the refresh until an unrelated event for the same entity arrives.

      At most one retry is pending per property at a time; a retry that succeeds notifies observers through the normal HandleSingleViewResult → NotifyDataChange path. Permission denials never reach here (HandleSingleViewResult marks them loaded-empty).

      Parameters

      • config: BaseEnginePropertyConfig

        The config whose refresh failed

      • attempt: number

        1-based attempt number; delays back off linearly (2s, 4s, ...)

      Returns void

    • Internal method to set the provider when an engine is loaded. Once this engine instance has a provider bound, subsequent calls are no-ops — preventing transient per-request providers from displacing the persistent provider that first bound to this connection. The cache key is the connection (not the object), so the first persistent provider to load an engine for a connection "owns" the engine for that connection's lifetime.

      Parameters

      Returns void

    • This method is responsible for registering for MJGlobal events and listening for BaseEntity events where those BaseEntity are related to the engine's configuration metadata. The idea is to auto-refresh the releated configs when the BaseEntity is updated.

      Returns Promise<boolean>

    • Syncs an entity change to the LocalCacheManager for a config with CacheLocal enabled. This ensures that IndexedDB/localStorage stays in sync with the engine's in-memory array.

      Only called for configs WITHOUT Filter/OrderBy (immediate mutation path). Filtered/sorted configs use debounced refresh which handles its own caching.

      Parameters

      Returns Promise<void>

    • Helper method for sub-classes to have a single line of code that will make sure the data is loaded before proceeding and will throw an error if not loaded.

      Returns void

    • Returns the singleton instance of the class. If the instance does not exist, it is created and stored in the Global Object Store. If className is provided it will be used as part of the key in the Global Object Store, otherwise the actual class name will be used. NOTE: the class name used by default is the lowest level of the object hierarchy, so if you have a class that extends another class, the lowest level class name will be used.

      Type Parameters

      Parameters

      • this: new () => T
      • OptionalclassName: string

      Returns T

    • Returns the cached engine instance for this engine subclass on the connection the given provider points to, creating one if none exists yet. Lookup is keyed by the provider's InstanceConnectionString so multiple provider objects targeting the same connection share a single cached engine.

      Type Parameters

      • T

      Parameters

      Returns BaseEngine<T>

    • Removes all cached engine instances for the given connection. Call this when a connection is being torn down (e.g. multi-tenant client logging out) to release the cached engines' memory eagerly. For normal server operation this is rarely needed — the cache is bounded by (distinct connections × engine classes), which is small.

      Parameters

      • connectionKey: string

      Returns void