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    The real, DOM-backed IAudioSink: a MediaSource whose single audio/webm;codecs=opus SourceBuffer is fed appended chunks, attached to a hidden <audio> element that auto-plays. Autoplay is permitted because the realtime call the user already started is the activating gesture.

    Kept out of the player's hot path so the queueing logic stays unit-testable; this class is exercised in the live app (it can't be meaningfully unit-tested without a browser media stack).

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