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    A point-in-time snapshot of the session's audible activity, sampled by the host (typically per animation frame) via BaseRealtimeClient.GetAudioActivity to drive audio-reactive call visuals — the orb that vibrates with the agent's voice and the true-spectrum EQ.

    CAPABILITY-SHAPED, like usage telemetry: every member is null when that direction has no meter. Hosts must degrade gracefully — levels-without-bins renders envelope breathing, full null falls back to turn-state-driven animation.

    interface RealtimeAudioActivity {
        InputBins: number[];
        InputLevel: number;
        OutputBins: number[];
        OutputLevel: number;
    }
    Index

    Properties

    InputBins: number[]

    Mic frequency spectrum as REALTIME_AUDIO_BIN_COUNT normalized bins, or null.

    InputLevel: number

    RMS level (0..1) of the USER's microphone, or null when un-metered.

    OutputBins: number[]

    Agent-output frequency spectrum as REALTIME_AUDIO_BIN_COUNT normalized bins, or null.

    OutputLevel: number

    RMS level (0..1) of the AGENT's audio output, or null when un-metered.