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    Server-side Identity Claim engine — the ONLY place the claim lifecycle is implemented.

    Uses containment rather than inheritance, the same split as AIEngine / AIEngineBase: an instance of the client+server IdentityClaimEngine is held via Base and its cached members (claim types, lookups, driver resolution, email normalization) are proxied below, so IdentityClaimEngineServer.Instance.X reaches the whole surface. When a public member is added to IdentityClaimEngine, add a proxy here.

    Creation, redemption and revocation live here and nowhere else, because each depends on something a browser cannot do: crypto.randomBytes token generation and SHA-256 hashing, timingSafeEqual comparison, an atomic compare-and-swap issued as raw SQL, and email dispatch via MJ Communications.

    ONLY USE ON SERVER-SIDE. For claim-type metadata only, use IdentityClaimEngine, which is safe in any host.

    Hierarchy (View Summary)

    Index

    Constructors

    Accessors

    • get GlobalKey(): string

      Returns string

    • get Provider(): IMetadataProvider

      The metadata provider this engine operates under.

      This class is a process-wide singleton (BaseSingleton keys on class name), so it cannot own a provider the way a BaseEngine subclass does — one instance serves every connection in the process. Callers that have a request-scoped provider should pass it explicitly to the method they are calling; this settable accessor exists for hosts that bind one at startup, and falls back to the global default only when nothing has been supplied.

      Same shape as AIEngine.Provider — which QueryEngineServer and ComponentMetadataEngineServer both cite as the pattern to follow — and structurally exempt from the multi-provider compliance scanner, so it needs no global-provider-ok suppression.

      Returns IMetadataProvider

    • set Provider(value: IMetadataProvider): void

    Methods

    • The Global Object Store is a place to store global objects that need to be shared across the application. Depending on the execution environment, this could be the window object in a browser, or the global object in a node environment, or something else in other contexts. The key here is that in some cases static variables are not truly shared because it is possible that a given class might have copies of its code in multiple paths in a deployed application. This approach ensures that no matter how many code copies might exist, there is only one instance of the object in question by using the Global Object Store.

      Returns GlobalObjectStore

    • Returns the singleton instance of the class. If the instance does not exist, it is created and stored in the Global Object Store. If className is provided it will be used as part of the key in the Global Object Store, otherwise the actual class name will be used. NOTE: the class name used by default is the lowest level of the object hierarchy, so if you have a class that extends another class, the lowest level class name will be used.

      Type Parameters

      Parameters

      • this: new () => T
      • OptionalclassName: string

      Returns T