Computes up to MAX_STILL_POINTS (48) still capture points in priority order:
Role: 'BeatMidpoint'
Role: 'Poster'
TransitionStart
TransitionEnd
0.1
Computes up to MAX_STILL_POINTS (48) still capture points in priority order:
Role: 'BeatMidpoint')Role: 'Poster')TransitionStart/TransitionEnd(0.1s either side of each interior beat boundary)