ProtectedconstructorStaticInstanceThe page's registry, with the built-in decoders registered.
The decoders that can play frames of kind and mimeType in this browser, highest priority first (in registration
order among equals). A decoder whose support check throws is left out.
The frame kind.
The frame's MIME type.
The Global Object Store is a place to store global objects that need to be shared across the application. Depending on the execution environment, this could be the window object in a browser, or the global object in a node environment, or something else in other contexts. The key here is that in some cases static variables are not truly shared because it is possible that a given class might have copies of its code in multiple paths in a deployed application. This approach ensures that no matter how many code copies might exist, there is only one instance of the object in question by using the Global Object Store.
Adds a decoder. One with the same name is replaced; players that already use the old one keep it until they choose a decoder again.
The decoder: its name, frame kind, priority, support check and factory.
Removes a decoder by name. Players that already use it keep it until they choose a decoder again.
The decoder's name.
Protected StaticgetReturns the singleton instance of the class. If the instance does not exist, it is created and stored in the Global Object Store. If className is provided it will be used as part of the key in the Global Object Store, otherwise the actual class name will be used. NOTE: the class name used by default is the lowest level of the object hierarchy, so if you have a class that extends another class, the lowest level class name will be used.
OptionalclassName: string
The page's video frame decoders, by name.