Member Junction
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    Constructors

    Properties

    AgentPath: string[] = []
    Depth: number = 0
    DetailsExpanded: boolean = false
    Expanded: boolean = false
    OverrideDisplayStatus?: string
    toggleDetails: EventEmitter<void> = ...

    Use ToggleDetails.

    The same emitter under the old binding name, so a template still binding (toggleDetails) keeps working. Must stay AFTER ToggleDetails: class fields initialise in order, and the other way round this captures undefined.

    ToggleDetails: EventEmitter<void> = ...
    toggleNode: EventEmitter<void> = ...

    Use ToggleNode.

    The same emitter under the old binding name, so a template still binding (toggleNode) keeps working. Must stay AFTER ToggleNode: class fields initialise in order, and the other way round this captures undefined.

    ToggleNode: EventEmitter<void> = ...
    userInteracted: EventEmitter<void> = ...

    Use UserInteracted.

    The same emitter under the old binding name, so a template still binding (userInteracted) keeps working. Must stay AFTER UserInteracted: class fields initialise in order, and the other way round this captures undefined.

    UserInteracted: EventEmitter<void> = ...

    Accessors

    Methods