One smoothing step from previous toward next: by attack while rising, so speech onset reads at once, and by decay while falling, so the level rings down instead of snapping shut. Clamped to 0..1. Pure.
previous
next
attack
decay
One smoothing step from
previoustowardnext: byattackwhile rising, so speech onset reads at once, and bydecaywhile falling, so the level rings down instead of snapping shut. Clamped to 0..1. Pure.