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    One recorded room event (turn-taking observability — the test bed renders these live).

    interface RoomTurnEvent {
        AgentSessionId?: string;
        AtMs: number;
        Reason?: string;
        Seq: number;
        ToAgentSessionId?: string;
        Type: RoomTurnEventType;
    }
    Index

    Properties

    AgentSessionId?: string

    The agent session the event is about, when it concerns one.

    AtMs: number

    Epoch-ms the event happened (injected clock).

    Reason?: string

    A short machine-readable reason (a FloorDecisionReason for grants/denials).

    Seq: number

    Monotonic per-room sequence number (clients poll with the last Seq they saw).

    ToAgentSessionId?: string

    For Yielded: the agent the floor was handed to.

    What happened.