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    The editable answers. One field per control in the dialog.

    interface FormPlacementState {
        ActivateNow: boolean;
        Icon: string;
        InSectionKey: string;
        KeepOff: boolean;
        Presentation: FormContributionPresentation;
        ReplaceContributionIndex: number;
        ReplaceFieldNames: string[];
        ReplaceFieldSectionKey: string;
        ReplaceMode: FormPlacementReplaceMode;
        ReplaceRailKey: string;
        ReplaceRelatedIndex: number;
        ReplaceSectionKey: string;
        ReplaceSectionKeys: string[];
        SectionPosition: "end" | "start";
        Slot: FormContributionSlot;
        SortKey: number | null;
        Title: string;
    }
    Index

    Properties

    ActivateNow: boolean
    Icon: string
    InSectionKey: string

    Section to draw inside, replacing nothing. Empty means the panel goes at Slot.

    KeepOff: boolean

    Keeps a panel that is off, off, rather than saving it as a draft. Only an edit of a panel that is off offers it, and it is false whenever ActivateNow is true.

    Presentation: FormContributionPresentation
    ReplaceContributionIndex: number
    ReplaceFieldNames: string[]

    Entity field names to stand in for, all inside ReplaceFieldSectionKey.

    ReplaceFieldSectionKey: string

    Section whose fields the field mode chooses from.

    ReplaceRailKey: string

    Key of the rail tab to stand in for, when the mode is rail-tab.

    ReplaceRelatedIndex: number
    ReplaceSectionKey: string
    ReplaceSectionKeys: string[]

    Sections to stand in for, when the section mode names more than one. Empty means the one in ReplaceSectionKey.

    SectionPosition: "end" | "start"

    Where inside its section the panel draws: for InSectionKey and for a field claim.

    Slot: FormContributionSlot
    SortKey: number | null

    Order among the panels in the same position, higher first. Null leaves it unset: a new panel saves 0, and an edited one keeps the order it has.

    Title: string