Which server signal a driver should treat as "idle".
'turnComplete' — the turn-terminal frame also means the server is done (the classic case).
'interactionStatus' — a separate status field carries idleness because turnComplete does
NOT imply it (Gemini interaction_status: IN_PROGRESS vs IDLE).
Which server signal a driver should treat as "idle".
'turnComplete'— the turn-terminal frame also means the server is done (the classic case).'interactionStatus'— a separate status field carries idleness becauseturnCompletedoes NOT imply it (Geminiinteraction_status:IN_PROGRESSvsIDLE).