@memberjunction/ai-engine-base
Base AI Engine package for MemberJunction. Provides a comprehensive metadata cache for all AI-related entities — models, vendors, prompts, agents, configurations, modalities, permissions, and more. This package extends BaseEngine to load and cache AI metadata in a single batch, making it available on both server and client without duplicating data loading logic.
Architecture
Section titled “Architecture”graph TD
subgraph Dependencies
CORE["@memberjunction/core<br/>BaseEngine"]
style CORE fill:#2d6a9f,stroke:#1a4971,color:#fff
CE["@memberjunction/core-entities"]
style CE fill:#2d6a9f,stroke:#1a4971,color:#fff
ACP["@memberjunction/ai-core-plus<br/>Extended Entities"]
style ACP fill:#2d6a9f,stroke:#1a4971,color:#fff
end
AIB["AIEngineBase<br/>Singleton Metadata Cache"]
style AIB fill:#2d8659,stroke:#1a5c3a,color:#fff
subgraph "Cached Metadata"
M["Models & Model Types"]
style M fill:#7c5295,stroke:#563a6b,color:#fff
V["Vendors & Model Vendors"]
style V fill:#7c5295,stroke:#563a6b,color:#fff
P["Prompts, Categories & Types"]
style P fill:#7c5295,stroke:#563a6b,color:#fff
A["Agents, Types & Relationships"]
style A fill:#7c5295,stroke:#563a6b,color:#fff
CFG["Configurations & Params"]
style CFG fill:#b8762f,stroke:#8a5722,color:#fff
MOD["Modalities & Limits"]
style MOD fill:#b8762f,stroke:#8a5722,color:#fff
PERM["Permissions & Credentials"]
style PERM fill:#b8762f,stroke:#8a5722,color:#fff
end
CORE --> AIB
CE --> AIB
ACP --> AIB
AIB --> M
AIB --> V
AIB --> P
AIB --> A
AIB --> CFG
AIB --> MOD
AIB --> PERM
SRV["AIEngine (Server)"]
style SRV fill:#2d6a9f,stroke:#1a4971,color:#fff
AIB --> SRV
Installation
Section titled “Installation”npm install @memberjunction/ai-engine-baseKey Exports
Section titled “Key Exports”AIEngineBase (Singleton)
Section titled “AIEngineBase (Singleton)”The core class that loads and caches all AI metadata. Access via AIEngineBase.Instance.
import { AIEngineBase } from '@memberjunction/ai-engine-base';
// Initialize (typically at app startup)await AIEngineBase.Instance.Config(false, contextUser);
// Access cached metadataconst models = AIEngineBase.Instance.Models;const agents = AIEngineBase.Instance.Agents;const prompts = AIEngineBase.Instance.Prompts;Cached Entity Collections
Section titled “Cached Entity Collections”| Property | Entity | Description |
|---|---|---|
Models | AI Models | All registered AI models with extended properties |
ModelTypes | AI Model Types | Model type categories (LLM, Embeddings, etc.) |
Vendors | MJ: AI Vendors | AI service providers |
ModelVendors | MJ: AI Model Vendors | Model-vendor associations |
Prompts | AI Prompts | All prompt definitions with category associations |
PromptModels | MJ: AI Prompt Models | Prompt-model associations |
PromptTypes | AI Prompt Types | Prompt type categories |
PromptCategories | AI Prompt Categories | Hierarchical prompt organization |
Agents | AI Agents | All agent definitions with actions and notes |
AgentTypes | MJ: AI Agent Types | Agent type definitions |
AgentActions | AI Agent Actions | Actions associated with agents |
AgentPrompts | MJ: AI Agent Prompts | Prompts associated with agents |
AgentSteps | MJ: AI Agent Steps | Flow agent step definitions |
AgentStepPaths | MJ: AI Agent Step Paths | Transitions between flow steps |
AgentRelationships | MJ: AI Agent Relationships | Sub-agent relationships |
AgentPermissions | MJ: AI Agent Permissions | User/role permission grants |
AgentConfigurations | MJ: AI Agent Configurations | Semantic presets (Fast, High Quality) |
Configurations | MJ: AI Configurations | Global AI configurations with inheritance |
ConfigurationParams | MJ: AI Configuration Params | Key-value parameters for configurations |
ModelCosts | MJ: AI Model Costs | Cost tracking per model/vendor |
ModelPriceTypes | MJ: AI Model Price Types | Price type definitions |
ModelPriceUnitTypes | MJ: AI Model Price Unit Types | Unit type definitions |
CredentialBindings | MJ: AI Credential Bindings | Credential bindings for vendors/models |
Modalities | MJ: AI Modalities | Input/output modality definitions |
AgentModalities | MJ: AI Agent Modalities | Agent modality support |
ModelModalities | MJ: AI Model Modalities | Model modality support |
VectorDatabases | Vector Databases | Vector database configurations |
ArtifactTypes | MJ: Artifact Types | Artifact type definitions |
AgentPairedAgents | MJ: AI Agent Paired Agents | Realtime co-agent → target-agent pairing junction |
AgentChannels | MJ: AI Agent Channels | Interactive-channel registry (plugin classes, transport) |
Realtime pairing + channel registries (new):
AgentPairedAgents(MJ: AI Agent Paired Agents) andAgentChannels(MJ: AI Agent Channels) are cached as unfiltered local datasets like every other small metadata table here. Pairing rows constrain which target agents a Realtime co-agent may front (Sequenceordering, at most oneIsDefaultper co-agent; zero rows = universal co-agent), and channel rows declare the interactive-channel surfaces (e.g. the live Whiteboard) with their server/client plugin class keys andIsActiveflag. Consumers (the voice picker/session services,RealtimeChannelServerHost, andRealtimeClientSessionResolver) read these getters and filter in memory instead of issuing per-call RunViews — BaseEngine’s save/delete/remote-invalidate reactivity keeps both caches fresh.
Convenience Methods
Section titled “Convenience Methods”// Get the highest-power model of a given typeconst bestLLM = await AIEngineBase.Instance.GetHighestPowerLLM('OpenAI', contextUser);const bestEmbedding = await AIEngineBase.Instance.GetHighestPowerModel('OpenAI', 'Embeddings', contextUser);
// Get agent by nameconst agent = AIEngineBase.Instance.GetAgentByName('Customer Support Agent');
// Get sub-agents (children + relationships)const subAgents = AIEngineBase.Instance.GetSubAgents(agentId, 'Active');
// Configuration presetsconst presets = AIEngineBase.Instance.GetAgentConfigurationPresets(agentId);const defaultPreset = AIEngineBase.Instance.GetDefaultAgentConfigurationPreset(agentId);Fast Lookups (O(1) indexes + memoized helpers)
Section titled “Fast Lookups (O(1) indexes + memoized helpers)”The cached collections are plain arrays, but the engine also exposes lazily-built lookup indexes and memoized helpers so hot paths (model selection, credential resolution) don’t re-scan them on every call. All indexes are rebuilt automatically when the metadata reloads.
const eng = AIEngineBase.Instance;
// O(1) by-ID lookups (keys are NormalizeUUID'd — case/whitespace safe)const model = eng.ModelsByID.get(NormalizeUUID(modelId));const vendor = eng.VendorsByID.get(NormalizeUUID(vendorId));const config = eng.ConfigurationsByID.get(NormalizeUUID(configId));const type = eng.ModelTypesByID.get(NormalizeUUID(typeId));
// Grouped indexesconst vendorsForModel = eng.ModelVendorsByModelID.get(NormalizeUUID(modelId)) ?? [];const modelsForPrompt = eng.PromptModelsByPromptID.get(NormalizeUUID(promptId)) ?? [];
// Inference-provider check (memoized vendor-type lookup; Model-Developer fallback)if (eng.IsInferenceProvider(modelVendor)) { /* runs the model, not just develops it */ }const inferenceTypeId = eng.InferenceProviderTypeID; // memoizedWhen you already hold a model entity, prefer
model.ModelVendors(the per-model vendor array the engine attaches at load) overModelVendorsByModelID. The index exists for callers that only have a ModelID.
Configuration Inheritance
Section titled “Configuration Inheritance”Configurations support parent-child inheritance chains:
// Get the full inheritance chain (child -> parent -> grandparent)const chain = AIEngineBase.Instance.GetConfigurationChain(configId);
// Get parameters with inheritance (child overrides parent)const params = AIEngineBase.Instance.GetConfigurationParamsWithInheritance(configId);Model Cost Tracking
Section titled “Model Cost Tracking”// Get active cost for a model/vendor combinationconst cost = AIEngineBase.Instance.GetActiveModelCost(modelId, vendorId, 'Realtime');Credential Bindings
Section titled “Credential Bindings”// Get credential bindings for a vendorconst bindings = AIEngineBase.Instance.GetCredentialBindingsForTarget('Vendor', vendorId);
// Check if bindings existconst hasBindings = AIEngineBase.Instance.HasCredentialBindings('ModelVendor', modelVendorId);Modality System
Section titled “Modality System”The modality system tracks which input/output types (Text, Image, Audio, Video, File) agents and models support.
// Check if an agent supports image inputconst supportsImages = AIEngineBase.Instance.AgentSupportsModality(agentId, 'Image', 'Input');
// Check if agent accepts any attachmentsconst supportsAttachments = AIEngineBase.Instance.AgentSupportsAttachments(agentId);
// Get aggregated attachment limits for UI configurationconst limits = AIEngineBase.Instance.GetAgentAttachmentLimits(agentId, modelId);// limits.enabled, limits.maxAttachments, limits.maxAttachmentSizeBytes, limits.acceptedFileTypesAgent Permission Helper
Section titled “Agent Permission Helper”// Check individual permissionsconst canView = await AIEngineBase.Instance.CanUserViewAgent(agentId, user);const canRun = await AIEngineBase.Instance.CanUserRunAgent(agentId, user);
// Get all permissions at onceconst perms = await AIEngineBase.Instance.GetUserAgentPermissions(agentId, user);// perms.canView, perms.canRun, perms.canEdit, perms.canDelete, perms.isOwner
// Get all accessible agents for a userconst agents = await AIEngineBase.Instance.GetAccessibleAgents(user, 'run');Additional Exports
Section titled “Additional Exports”| Export | Purpose |
|---|---|
ModalityLimits | Resolved limits for a specific modality (size, count, dimension, formats) |
AgentAttachmentLimits | Aggregated attachment limits for UI components |
PriceUnitTypes | Price unit type utilities |
AIAgentPermissionHelper | Static helper for agent permission checks |
EffectiveAgentPermissions | Complete permission set for a user/agent combination |
AICredentialBindingEntityExtended | Extended credential binding entity |
Skill Gating
Section titled “Skill Gating”AIEngineBase is the single source of truth for which skills an agent may use, via two methods with distinct purposes:
| Method | Question it answers | Gates applied |
|---|---|---|
GetSkillsForAgent(agent, user?) | May this agent+user use this skill at all? (availability) | AIAgent.AcceptsSkills (None/All/Limited) × AISkill.Status='Active' × per-grant MJ: AI Agent Skills.Status (Limited only) × user Run permission (when user supplied) |
GetAutoActivatableSkillsForAgent(agent, user?) | May this agent self-activate this skill? (trigger) | Everything above plus the double activation gate: AIAgent.SkillActivationMode === 'Auto' AND AISkill.ActivationMode === 'Auto' (both default 'RequestedOnly') |
Use the availability set for the user-requested path (/skill mentions → ExecuteAgentParams.requestedSkillIDs) and for pickers/tooling; use the auto set for anything the agent triggers on its own judgment (the prompt catalog, Skill-step validation). Because both ActivationMode defaults are RequestedOnly, the Auto × Auto “super agent” posture is always a deliberate double opt-in.
Bundle membership is resolved by ID via GetSkillActionIDs(skillID) / GetSkillSubAgentIDs(skillID); skill permission rows are cached on SkillPermissions and evaluated by AISkillPermissionHelper (open-by-default). Full architecture: Agent Skills & Plan Mode Guide.
Dependencies
Section titled “Dependencies”@memberjunction/core— BaseEngine, Metadata, RunView@memberjunction/core-entities— Generated entity classes@memberjunction/ai— Core AI abstractions@memberjunction/ai-core-plus— Extended entity classes@memberjunction/global— Class factory@memberjunction/templates-base-types— Template engine integration